After searching in the forum I found the transparency setting. visibility.indirect in the light object's material, the shadow is still there and it became BLACK in the mirror. First, I simply used "invisible to camera" (in Blender) but it still cast shadows and appears in the mirror as a white rectangle. Now back to the "artificial light source" problem I mentioned in my original post. Next time I'll make sure to experiment in Blender first. I used my program to tune paramters instead of BlendLuxCore so I didn't realize it sooner. scn generator program had a bug that messed up things. After some checking it turns out that MY. Can you show your result, and your expected output (Vray result) for comparison? Without images it's hard to guess what might be wrong.Īhhh.
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